Struct alloc::collections::btree::map::entry::VacantEntry
1.0.0 · source · pub struct VacantEntry<'a, K, V, A: Allocator + Clone = Global> {
pub(super) key: K,
pub(super) handle: Option<Handle<NodeRef<Mut<'a>, K, V, Leaf>, Edge>>,
pub(super) dormant_map: DormantMutRef<'a, BTreeMap<K, V, A>>,
pub(super) alloc: A,
pub(super) _marker: PhantomData<&'a mut (K, V)>,
}
Expand description
A view into a vacant entry in a BTreeMap
.
It is part of the Entry
enum.
Fields§
§key: K
§handle: Option<Handle<NodeRef<Mut<'a>, K, V, Leaf>, Edge>>
None
for a (empty) map without root
dormant_map: DormantMutRef<'a, BTreeMap<K, V, A>>
§alloc: A
The BTreeMap will outlive this IntoIter so we don’t care about drop order for alloc
.
_marker: PhantomData<&'a mut (K, V)>
Implementations§
source§impl<'a, K: Ord, V, A: Allocator + Clone> VacantEntry<'a, K, V, A>
impl<'a, K: Ord, V, A: Allocator + Clone> VacantEntry<'a, K, V, A>
sourcepub fn insert(self, value: V) -> &'a mut V
pub fn insert(self, value: V) -> &'a mut V
Sets the value of the entry with the VacantEntry
’s key,
and returns a mutable reference to it.
Examples
use std::collections::BTreeMap;
use std::collections::btree_map::Entry;
let mut map: BTreeMap<&str, u32> = BTreeMap::new();
if let Entry::Vacant(o) = map.entry("poneyland") {
o.insert(37);
}
assert_eq!(map["poneyland"], 37);
RunTrait Implementations§
Auto Trait Implementations§
impl<'a, K, V, A> RefUnwindSafe for VacantEntry<'a, K, V, A>where A: RefUnwindSafe, K: RefUnwindSafe, V: RefUnwindSafe,
impl<'a, K, V, A> Send for VacantEntry<'a, K, V, A>where A: Send, K: Send, V: Send,
impl<'a, K, V, A> Sync for VacantEntry<'a, K, V, A>where A: Sync, K: Sync, V: Sync,
impl<'a, K, V, A> Unpin for VacantEntry<'a, K, V, A>where A: Unpin, K: Unpin,
impl<'a, K, V, A = Global> !UnwindSafe for VacantEntry<'a, K, V, A>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more